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Blind structures for 2, 3 and 4-hour tournaments

Three worked-out templates with starting stacks, level times, breaks and colour-ups, plus how to adjust them on the night.

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A blind structure decides how long a tournament lasts. Blinds that rise too slowly drag on past midnight; too fast, and it turns into an all-in lottery. Each template below is built so that around the target time a full table of 8–9 players is down to its last two or three, with about 35–45 big blinds in play between them.

How to choose

TemplateBest for
About 2 hoursWeeknights, or a tournament before a cash game
About 3 hoursA first tournament night — the safe default
About 4 hoursGroups who want deep stacks and lots of play

Quick night · about 2 hours

5,000 chips each, 15-minute levels, one break. Fast but still leaves room to play after the flop early on.

Starting stack 5,000 (8 × 25, 8 × 100, 4 × 500, 2 × 1000) · 4–9 players

LevelSmall blindBig blindMinutes
1255015
25010015
37515015
410020015
Break10 (colour up 25)
520040015
630060015
740080015
8600120015
91000200015
101500300015
112000400015
123000600015

Classic night · about 3 hours

10,000 chips each, 20-minute levels, two breaks. The best fit for a first tournament night.

Starting stack 10,000 (8 × 25, 8 × 100, 6 × 500, 6 × 1000) · 4–9 players

LevelSmall blindBig blindMinutes
1255020
25010020
37515020
410020020
Break10 (colour up 25)
520040020
630060020
7500100020
Break10
8800160020
91200240020
102000400020
113000600020
1250001000020

Deep night · about 4 hours

15,000 chips each, 20-minute levels, big blind ante from level 9. For groups who want plenty of play.

Starting stack 15,000 (8 × 25, 8 × 100, 8 × 500, 10 × 1000) · 4–9 players

LevelSmall blindBig blindAnteMinutes
12550–20
250100–20
375150–20
4100200–20
Break10 (colour up 25)
5200400–20
6300600–20
7400800–20
85001000–20
Break10
96001200120020
108001600160020
1110002000200020
1215003000300020
Break10
1320004000400020
1430006000600020
1540008000800020
166000120001200020

From level 9 the big blind also posts a big blind ante equal to one big blind, for the whole table. It keeps the late levels moving without everyone having to ante.

Adjusting on the night

  • Running late? At a break, skip one level. Don’t shorten levels in the middle of a level.

  • Running early? Add 5 minutes to each level from the next break on.

  • Colour up at the break listed in the table: swap 25s for 100s, and race off the leftovers.

  • Announce every level change and keep the clock where everyone can see it.

  • New level, new blinds from the next hand, not the hand in progress.

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